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Approach

How I approach the craft, confidentiality and the work.

I design interfaces for environments where mistakes are costly: defence, industry, the public sector. These contexts forgive neither guesswork nor decoration. Here is how I approach them. The rest is best told in person.

The critical craft

When an interface is used to decide fast and under pressure, clarity isn't a comfort: it's a safety condition. I design for the worst moment, not the demo: fatigue, urgency, noise, the unexpected. What holds up under those conditions holds up anywhere.

Discretion is a skill

I don't publish case studies on this site, and that's deliberate. Part of my work is bound by confidentiality; putting it on display would be a professional failing, not a credential. What I've done, I share in conversation, under agreement. The discretion I keep for others is the discretion I'll keep for you.

Aesthetics, usefulness and justice

An interface should be beautiful, because clarity is a form of respect; useful, because it serves a real task; and just, because it has to work for everyone. These three demands don't compete: done well, they reinforce one another.

How I work

I draw on human factors, cognitive ergonomics and digital accessibility (RGAA, WCAG). Not as boxes ticked at the end of a project, but as the raw material of design: understanding mental load, reducing the risk of error, making information legible for every user, in every condition.

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